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Bernat Fornes
Bernat Fornes
Senior 3D Artist
Palma de Mallorca, Spain

Summary

Bernat Fornes
Senior 3D Artist
Contact Information
Location: Margarita Retuerto 19, 8-6 - Palma de Mallorca, Spain
Phone: (+34) 678 977 944
Email: bernatfornes@gmail.com
LinkedIn: linkedin.com/in/bernatfornes
Portfolio: artstation.com/bernatfornes
Professional Experience
Ubisoft Barcelona Mobile
Senior 3D Artist | 2014–Present

Senior 3D Artist for Invincible: Guarding the Globe (Mobile, 2024)

Developed 3D assets including characters, environments, and vehicles for next-gen
mobile platforms

Asset Creation Pipeline: Skilled in a ZBrush-to-3ds Max workflow, starting with
high-resolution sculpting in ZBrush, followed by retopology and UV mapping in
UVLayout and 3ds Max for optimal texture space. I handle texturing in Substance
Painter and finalize materials and textures in Unity to deliver high-quality,
production-ready assets.

Principal Character Artist for Hungry Dragon (Mobile, 2018)
BandX S.L.
Senior Character Modeller | 2012–2013

Led character development for a Triple-A prototype on Unreal 3, managing the entire
pipeline from concept to final textures

Tools used: Zbrush, Max, Maya, Photoshop, UVLayout, Topogun, Xnormal

Responsible for the overall artistic direction

Tragnarion Studios
Senior Character Modeller | 2007–2011

Lead Character Artist for The Scourge Project (2010) and Scourge Outbreak (2013)

Specialized in character creation for Unreal Engine 3, using Zbrush, 3ds Max, and
Photoshop
Electronic Arts Canada
Modeller | 2004–2007

Contributed to several EA titles, including:

FIFA Champions League, NHL 08, Marvel Nemesis, March Madness 07

Modeled characters, created textures, and developed ZBrush normal maps,
specular maps, and ambient occlusion
Vis Entertainment PLC
Character Modeller | 2002–2004

Main Character Artist for NARC (PS2/Xbox)

Responsible for the design, modeling, and texturing of low-poly characters, from concept
to final implementation
Games Published

Invincible: Guarding the Globe (Mobile, 2024) - Ubisoft

Hungry Dragon (Mobile, 2018) - Ubisoft

Sandstorm: Pirate Wars (Mobile, 2016) - Ubisoft

Scourge Outbreak (XBLA, PC, 2013) - Tragnarion Studios

The Scourge Project (Steam, 2010) - Tragnarion Studios

NHL 07 (Xbox 360) - Electronic Arts

March Madness 07 (Xbox 360)

FIFA 06 Road to World Cup (Xbox 360, 2006) - Electronic Arts

FIFA 06 (PS2, Xbox)

Marvel Nemesis: Rise of the Imperfects (PS2, Xbox, 2005)

Cricket 2005 (PC, PS2, Xbox, 2005) - Electronic Arts

NARC (PS2, Xbox, 2004) - Midway
Education & Training


MA in Image Synthesis & Computer Animation | Balearic Islands University (UIB),
Spain | 2000

Associate Degree in Illustration | School of Art of Palma de Mallorca, Spain |
1993–1996
Technical Skills

3D Software: Zbrush, 3ds Max, Blender, Maya, Substance Painter, Headus UV Layout,
Topogun

Engines I have worked with: Unity 3D, Unreal Engine

Adobe Suite: Photoshop
Artistic Skills

Life Drawing

Cartoon & Realistic Drawing

Traditional Animation Fundamentals
Languages

English: Fluent

Spanish: Native

Catalan: Native

French: Intermediate
References
Available upon request

Skills

3D ModelingCharacter ModelingDigital Sculpting

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
ZBrush
ZBrush
UVLayout
UVLayout