Bernat Fornes
Senior 3D Artist
Contact Information
Location: Margarita Retuerto 19, 8-6 - Palma de Mallorca, Spain
Phone: (+34) 678 977 944
Email: bernatfornes@gmail.com
LinkedIn: linkedin.com/in/bernatfornes
Portfolio: artstation.com/bernatfornes
Professional Experience
Ubisoft Barcelona Mobile
Senior 3D Artist | 2014–Present
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Senior 3D Artist for Invincible: Guarding the Globe (Mobile, 2024)
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Developed 3D assets including characters, environments, and vehicles for next-gen
mobile platforms
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Asset Creation Pipeline: Skilled in a ZBrush-to-3ds Max workflow, starting with
high-resolution sculpting in ZBrush, followed by retopology and UV mapping in
UVLayout and 3ds Max for optimal texture space. I handle texturing in Substance
Painter and finalize materials and textures in Unity to deliver high-quality,
production-ready assets.
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Principal Character Artist for Hungry Dragon (Mobile, 2018)
BandX S.L.
Senior Character Modeller | 2012–2013
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Led character development for a Triple-A prototype on Unreal 3, managing the entire
pipeline from concept to final textures
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Tools used: Zbrush, Max, Maya, Photoshop, UVLayout, Topogun, Xnormal
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Responsible for the overall artistic direction
Tragnarion Studios
Senior Character Modeller | 2007–2011
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Lead Character Artist for The Scourge Project (2010) and Scourge Outbreak (2013)
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Specialized in character creation for Unreal Engine 3, using Zbrush, 3ds Max, and
Photoshop
Electronic Arts Canada
Modeller | 2004–2007
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Contributed to several EA titles, including:
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FIFA Champions League, NHL 08, Marvel Nemesis, March Madness 07
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Modeled characters, created textures, and developed ZBrush normal maps,
specular maps, and ambient occlusion
Vis Entertainment PLC
Character Modeller | 2002–2004
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Main Character Artist for NARC (PS2/Xbox)
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Responsible for the design, modeling, and texturing of low-poly characters, from concept
to final implementation
Games Published
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Invincible: Guarding the Globe (Mobile, 2024) - Ubisoft
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Hungry Dragon (Mobile, 2018) - Ubisoft
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Sandstorm: Pirate Wars (Mobile, 2016) - Ubisoft
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Scourge Outbreak (XBLA, PC, 2013) - Tragnarion Studios
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The Scourge Project (Steam, 2010) - Tragnarion Studios
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NHL 07 (Xbox 360) - Electronic Arts
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March Madness 07 (Xbox 360)
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FIFA 06 Road to World Cup (Xbox 360, 2006) - Electronic Arts
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FIFA 06 (PS2, Xbox)
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Marvel Nemesis: Rise of the Imperfects (PS2, Xbox, 2005)
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Cricket 2005 (PC, PS2, Xbox, 2005) - Electronic Arts
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NARC (PS2, Xbox, 2004) - Midway
Education & Training
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MA in Image Synthesis & Computer Animation | Balearic Islands University (UIB),
Spain | 2000
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Associate Degree in Illustration | School of Art of Palma de Mallorca, Spain |
1993–1996
Technical Skills
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3D Software: Zbrush, 3ds Max, Blender, Maya, Substance Painter, Headus UV Layout,
Topogun
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Engines I have worked with: Unity 3D, Unreal Engine
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Adobe Suite: Photoshop
Artistic Skills
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Life Drawing
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Cartoon & Realistic Drawing
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Traditional Animation Fundamentals
Languages
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English: Fluent
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Spanish: Native
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Catalan: Native
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French: Intermediate
References
Available upon request